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Very Hot Topic (More than 75 Replies) U22 Swashbuckler Dev post by Varg (Read 49612 times)
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Re: U22 Swashbuckler Dev post by Varg
Reply #125 - May 5th, 2014 at 8:21am
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Limpgimp wrote on May 5th, 2014 at 5:06am:
Is there an alchemical buckler blank? Wiki doesn't have one listed, so I suppose alchemical crafting is out.


Now that I look more closely ... you're right. I knew there was a tower shield ... figured there must be a blank for each type ...






These guys are trying to put out a fun PRE in the spirit of a 3.5 class and work in some pirates for good measure. I get it .. I really do. (despite that class not having restrictions to offhand)

2 limitations though. You cannot claim this is an improvement for the bard class. Because this little bit of fun fixes nothing. This also fixes nothing when it comes to fighting with a single weapon .... at least not a toon built to play this game as it currently is.

My problem is they break these limitations while acknowledging them.
« Last Edit: May 5th, 2014 at 8:46am by Daze »  

   
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Re: U22 Swashbuckler Dev post by Varg
Reply #126 - May 5th, 2014 at 12:07pm
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The suggested update to swf might be ok...3 feats for 2x stat to damage and 15% stacking alacrity would help quite a bit.

Assuming I read that right.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #127 - May 5th, 2014 at 12:54pm
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Shadehater wrote on May 5th, 2014 at 12:07pm:
The suggested update to swf might be ok...3 feats for 2x stat to damage and 15% stacking alacrity would help quite a bit.

Assuming I read that right.



You may want to dig a little deeper on that as it does not apply to all forms of single weapon fighting. The weapons list and offhand options are very limited.

Essentially these feats need to make 1 Balizarde with the SWF feats comparable to 2 Balizardes and 2WF feats before they will be used ... and I'm not seeing it.
  

   
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Re: U22 Swashbuckler Dev post by Varg
Reply #128 - May 5th, 2014 at 7:52pm
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Daze wrote on May 4th, 2014 at 4:54pm:
Which is why I was so hopeful but it was just pointed out to me that these feats are currently only designed to work with runearm/unarmed/orb


Yes, I was factoring in a 3 Bard splash. Should have mentioned that.

I actually like the Epic Swashbuckler in this scenario because of the doublestrike and constant dazing if the mainhand crit range is decent enough. I was initially thinking alchemical would be the best option, but now I'm thinking the namesake shield would work best.
« Last Edit: May 5th, 2014 at 7:57pm by FM »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #129 - May 5th, 2014 at 8:01pm
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FM wrote on May 5th, 2014 at 7:52pm:
Yes, I was factoring in a 3 Bard splash. Should have mentioned that.

I actually like the Epic Swashbuckler in this scenario because of the doublestrike and constant dazing if the mainhand crit range is decent enough. I was initially thinking alchemical would be the best option, but now I'm thinking the namesake shield would work best.



Sadly, the epic swashbuckler may actually be a buckler - a shield. Maybe they could change the limit to unarmed/runearm/orb/SMALLshield?
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #130 - May 5th, 2014 at 8:09pm
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NOTSunnyshadow wrote on May 5th, 2014 at 8:01pm:
Sadly, the epic swashbuckler may actually be a buckler - a shield.


Well right. That's why you grab 3 Bard levels to allow the Swashbuckler stance and the Single Weapon Fighting feats to work with bucklers.
« Last Edit: May 6th, 2014 at 1:57am by FM »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #131 - May 5th, 2014 at 8:19pm
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FM wrote on May 5th, 2014 at 8:09pm:
Well right. That's why you grab 3 Bard levels to allow the Swashbuckler stance to work with bucklers.


Which is pretty silly. First tier should be bucklers. I mean, the class name is swashBUCKLER, not swashrunearm or swashorb.

Also, I'd love it if the offhand could hold a scroll.
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #132 - May 5th, 2014 at 8:24pm
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NOTSunnyshadow wrote on May 5th, 2014 at 8:19pm:
I'd love it if the offhand could hold a scroll.



Wow, that could actually have some cool potential.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #133 - May 5th, 2014 at 8:25pm
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NOTSunnyshadow wrote on May 5th, 2014 at 8:19pm:
Which is pretty silly. First tier should be bucklers. I mean, the class name is swashBUCKLER, not swashrunearm or swashorb.

Also, I'd love it if the offhand could hold a scroll.
 

It would be nice if it was available on the first tier. It would certainly save some AP.

As for the scroll thing, Varg stated, "We're letting you continue to Swashbuckle with a scroll or wand." I'm not sure if that means that wands and scrolls will automatically be placed in the offhand or if it means that using one will simply not break the stance. It would be worth getting some clarification on the mother boards.

« Last Edit: May 6th, 2014 at 1:52am by FM »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #134 - May 6th, 2014 at 1:59am
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NOTSunnyshadow wrote on May 5th, 2014 at 8:19pm:
Also, I'd love it if the offhand could hold a scroll.

Making the capstone or even the lvl 18 feat be off-hand scroll use would have a huge legitimizing effect on the whole tree, I think.

I'm guessing it might involve a nightmare to code. By all evidence, the earlier weapon coding was somehow tied into all game functionality. Scrolls being used from the main hand is probably still operating by those early codes.

Adding a 'buckler dash, and tumbling through enemies makes amazing sense, in the finest Errol Flynn tradition. Changing fascination to "stab each other in confusion while trying to chase after you" would also be a great flavor change. But again, probably way past the ROI.
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #135 - May 6th, 2014 at 2:12am
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They’re really trying to make this melee artificer thing work aren’t they.
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #136 - May 6th, 2014 at 3:08am
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QuantumFX wrote on May 6th, 2014 at 2:12am:
They’re really trying to make this melee artificer thing work aren’t they.

Juggernaut? Not sure. Would a Juggy be improved by either SWF or a bard splash?

I think they were just worried about denying Arti splash to a class that already can't Monk or Pally.
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #137 - May 6th, 2014 at 3:53am
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NOTSunnyshadow wrote on May 5th, 2014 at 8:19pm:
Also, I'd love it if the offhand could hold a scroll.


Dammit I didn't think of that.

Why didn't I think of that?

Screw you hippy I'm not a healer!!

PS: I'm using this in the thread...and I'm not giving credit.
« Last Edit: May 6th, 2014 at 3:54am by Rasczak »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #138 - May 6th, 2014 at 9:47am
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5 Fighter, 3 Bard, 12 x. Balizarde becomes 13-20/x4. Forester's Brushhook does the same without the need for Kensei crit range increase.
Alternatively, they could mess up the SWF feats so that you don't lose their bonuses when wielding a scroll or wand, making them usable on a monk.
« Last Edit: May 6th, 2014 at 10:17am by Dickbutt »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #139 - May 6th, 2014 at 9:38pm
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Dickbutt wrote on May 6th, 2014 at 9:47am:
5 Fighter, 3 Bard, 12 x. Balizarde becomes 13-20/x4. Forester's Brushhook does the same without the need for Kensei crit range increase.
Alternatively, they could mess up the SWF feats so that you don't lose their bonuses when wielding a scroll or wand, making them usable on a monk.


I may be overlooking something or I may be misinterpreting the post, but the Brush Hook is a kama and kamas aren't getting additional crit bonuses from Swashbuckler from what I can tell.
« Last Edit: May 6th, 2014 at 9:38pm by FM »  
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Re: U22 Swashbuckler Dev post by Varg
Reply #140 - May 6th, 2014 at 11:01pm
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FM wrote on May 6th, 2014 at 9:38pm:
I may be overlooking something or I may be misinterpreting the post, but the Brush Hook is a kama and kamas aren't getting additional crit bonuses from Swashbuckler from what I can tell.


It isn't listed. I just assumed it would count because it's finessable. Assuming it does count, it should get +2 range and +1 multiplier. I don't know why I assumed something would work as described. I must be playing other games too much lately.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #141 - May 6th, 2014 at 11:17pm
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Dickbutt wrote on May 6th, 2014 at 11:01pm:
It isn't listed. I just assumed it would count because it's finessable. Assuming it does count, it should get +2 range and +1 multiplier. I don't know why I assumed something would work as described. I must be playing other games too much lately.


Well didn't you assume that it wouldn't work as described since it isn't listed?

I don't think it was an oversight that it wasn't listed since kama is largely considered a Monk specific weapon and Bards and Monks don't mix, but time will tell.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #142 - May 8th, 2014 at 1:46am
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Revaulting wrote on May 6th, 2014 at 3:08am:
Juggernaut? Not sure. Would a Juggy be improved by either SWF or a bard splash?


I was trying to be sarcastic about Bastard Swords and Dwarven axes.  (IIRC they’re 1d10 and 1d12 base damage.  So, they should benefit from both SWF and THF feats.)
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #143 - May 8th, 2014 at 11:14am
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FM wrote on May 6th, 2014 at 11:17pm:
Well didn't you assume that it wouldn't work as described since it isn't listed?



With Turbine I never assume something actually works as described.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: U22 Swashbuckler Dev post by Varg
Reply #144 - May 11th, 2014 at 11:58am
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The Updated SWF feats seem pretty good.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #145 - May 11th, 2014 at 12:29pm
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The Great Neil wrote on May 11th, 2014 at 11:58am:
The Updated SWF feats seem pretty good.


thanks for the info
  

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Re: U22 Swashbuckler Dev post by Varg
Reply #146 - May 14th, 2014 at 3:54am
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Rubbinns wrote on Apr 24th, 2014 at 11:10pm:
That someone gets excited to design this, bothers me more than anything about Turbine.

Even If they did give it 50% fort bypass and doublestrike. It still wouldnt be as good as 2wf or 2hf. They really feel it gets some sort of relevant defensive bonuses for the trade off of terrble melee dps. What is it getting that's worth not having 2wf/2hf?


Late to the party on this thread as I thought it sounded kinda meh.  But I'm bored and reviewing meh threads now.

Have to agree on this.  The time and effort would have been better spent on fixing the other two PRE's first.

I can perhaps understand the theme, but before designing a new tree you must have a rationale for its place in the game.  Why would someone use this over something else.  Trade offs are fine, but it has to be competitive in some way. 
I think they have their design philosophy arse about. 
Someone has brainfart, detailed design, float to players.  Win or not.....
Ideas have to pass the smell test - how will it work?  What niche will it fill?  Who will it appeal to?  Who do we want to preclude to avoid game balance issues?  Etc etc.  Isn't that why Turdbine have the PC?

The fact that they publish something this terrible as a first pass clearly shows a lack of game knowledge, preparation and professionalism.

I don't expect them to know everything, but for christ's use the PC to vet these crappy ideas before you embarrass yourself Turbine.

Reading through this thread, you can see them scrambling to fix it.  The changes are so far from the initial passes, disappointingly it shows how out of touch they are with their product.
Who knows where it will end up.
I hope they fix it so as to justify the development time.  But they seem to have some fundamental issues between theme and functionality and game balance.
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #147 - May 14th, 2014 at 6:49am
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Do people really still think the swf feats as they are now are garbage?
  
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Re: U22 Swashbuckler Dev post by Varg
Reply #148 - May 14th, 2014 at 6:57am
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Lelouch wrote on May 14th, 2014 at 6:49am:
Do people really still think the swf feats as they are now are garbage?

No. It is about swashbuckler. Most of these comments were before swf line was out. Rapiers seem good with swashbuckler and swf. Bastard Sword beating out 2handers for damage with swf currently as is.

  

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Re: U22 Swashbuckler Dev post by Varg
Reply #149 - May 14th, 2014 at 7:28am
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I'm wondering about something along the lines of a Drow 13/4/3 bard/arti/rogue split. On top of the SWF bonuses, Xen'drik weapons for added rapier effectiveness, extra inspire courage damage from Warchanter, rune arms, and sneak damage.
  

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