Rubbinns wrote on Apr 24
th, 2014 at 11:10pm:
That someone gets excited to design this, bothers me more than anything about Turbine.
Even If they did give it 50% fort bypass and doublestrike. It still wouldnt be as good as 2wf or 2hf. They really feel it gets some sort of relevant defensive bonuses for the trade off of terrble melee dps. What is it getting that's worth not having 2wf/2hf?
Late to the party on this thread as I thought it sounded kinda meh. But I'm bored and reviewing meh threads now.
Have to agree on this. The time and effort would have been better spent on fixing the other two PRE's first.
I can perhaps understand the theme, but before designing a new tree you must have a rationale for its place in the game. Why would someone use this over something else. Trade offs are fine, but it has to be competitive in some way.
I think they have their design philosophy arse about.
Someone has brainfart, detailed design, float to players. Win or not.....
Ideas have to pass the smell test - how will it work? What niche will it fill? Who will it appeal to? Who do we want to preclude to avoid game balance issues? Etc etc. Isn't that why Turdbine have the PC?
The fact that they publish something this terrible as a first pass clearly shows a lack of game knowledge, preparation and professionalism.
I don't expect them to know everything, but for christ's use the PC to vet these crappy ideas before you embarrass yourself Turbine.
Reading through this thread, you can see them scrambling to fix it. The changes are so far from the initial passes, disappointingly it shows how out of touch they are with their product.
Who knows where it will end up.
I hope they fix it so as to justify the development time. But they seem to have some fundamental issues between theme and functionality and game balance.