ElAndroide wrote on Jan 9
th, 2015 at 6:15am:
Hi,
I was thinking seriously in doing one tree.
I have done some additional testing, double checking some of the previously posted, and other tests.
Whilwind "extra offhand attack" :
Not working :
- With monk dilettante half elf (on centered defensive)
- With quarterstaff (haven't tried with 2 kamas) (Haven't tried with Kensai, but it seems the extra attacks is attached to unarmed AND centered, not only to centered as previously stated).
- Unarmed without monk levels
- 2 weapons (tried with ITWF)
- Doublestriking in Cleave/Great CLeave/whirlwind with shield (used Shield Mastery/Improved). Real dissapointing.
Only working :
- At least 1 level of monk and using unarmed/wraps (changing the animation of the unarmed combat - Martial arts)
I was thinking in doing something different that the Rubbins mod, and I've got one question ... I understand the radiant positive aura (level 5 cleric) is for getting healed and for getting spirits in the tree/non-tree form ... But, can't you get that with consecrated/sacred ground? That's damage and heal ... should work for getting both spirits, but need feedback from actual working trees.
If the answer is "for getting more healing" ... I guess it can be done through other ways? Coccon/Silver flame pots maybe?
I want to get rid of the cleric levels (I will probably stick to the paladin levels) and introduce something else (dont know if something with ranger/tempest , but still dont know if it's viable.
Thanks in advance for the feedback!
tnx for clarifying the whirlwind part, i had a guess it only works when unarmed as well.
But i forgot to test myself when i was in tree build as i was using wraps all the time.
I did a bit long ago a odd cleric wizz monk tree build.
Issue is i had no evasion and my defenses were rather low vs spells /but as pdk iconic with passive shield clickie it could be mitigated to passable number.
I did that specifically to test how death aura and cleric aura stacks.
Also i tested with only consecration(sacred grond) for ticks.
What i found out is that cleric, no matter how much we all want to get rid of it, is crucial for those kinds of builds.
The constant ticking and healing ticks for tree combined with cleaves are ok for most spirit income, also it seemed like the damge on undead acted as offensive ticks as well.
As i had dauras as well, it seemed like the tooltip for ammount of maximum spirit income was also incorrect as i had full spirit most of the time and could upkeep tree with 3 auras and consecration infinitely even in largest form.
Ranger sadly doesnt give much beside feats and other classes also lack in many ways.
You are basically locked into cleric/monk for most efficiency.
And as third due to inablity to use harmor palie for saves is the best split for modern tree builds.
I had many idea, tried several out and if i was to do a tree build again it would be 12 5 3 since its clearly sadly the best.
Only thing that i didnt test since im only loged into ddo and dont play is, how is ravagers selfheal coded, if its as a spell to keep the ticks for healing, then some kind barb tree could also be viable.
Can someone with barb ravager core 5 be kind enough to just swap to primal and check if it can fill spirit from blood strenght?
Will require some testing, but if it does work then we could have starting ground for a different kind of tree build focused mainly on barb trees and get rid of wasted ap for aura from cleric, the drop of dps from whirlwind should not be as huge if we manage to think of some kind unique split