Hiding wrote on Jun 7
th, 2015 at 1:24am:
However, they definitely need a stronger endgame than we have, one where EE is truly difficult.
I'd enjoy it more. But difficulty is not really the issue. Difficulty is a means. Enjoyment is the issue.
That's what makes Fernand
o's approach so deadly to gaming: According to his approach, enjoyment is an unnecessary and expensive feature to provide. Far easier to provide a MacGuffin to grind for, and make that grind as endless as possible. Random, rather than predictable rewards cause players (and rats) to stick with it longer. This is exactly why they think they can succeed in the mobile market. Players aren't having fun, but they're coughing up money anyway. Being able to eliminate what the customer wants is a dream come true for any businesses.
In the Paiz business model, customers are expected to leave, and there is no return plan. Customers are not viewed as a renewable resource, nor are they viewed as possessing even rudimentary herd intelligence. If one cow drinks from a stagnant pool, finds it's pretty salty, and only drinks from that pool until it dies, the other cows in the herd
never go near that pool. Far worse if the cow mentions it just realized what an insufferable cauldron of shit it was drinking before it dies.
I think Fernand
o's been successful in one aspect: DDO customers coughed up more cash before leaving. The unsuccessful part is that Fernand
o assumed the product was shit to begin with. So Infinite Crisis, logically, started out as shit. LoTRO and DDO have been systematically and inexorably turned into shit. Customers reach levels of tolerance for shit that they would never have reached otherwise, but the consequence is a non-renewable customer base.
Paiz' business model is the strip-mining of the video game industry.