https://www.ddo.com/forums/showthread.php/473835-Glassdoor-Reviews-of-TurbineI have been reading some of these reviews and wow.....it confirms alot of my suspicions.
https://www.glassdoor.com/Reviews/Turbine-Reviews-E34765.htm"New games (at least for the foreseeable future) will be about stripping money from game addicts and "whales" to put the company back in the positive. It makes sense, but those with a moral compass should not bother applying here."
"The transition to mobile has been very hard, and the failure of Infinite Crisis is a constant reminder of how poor choices in the beginning (deciding to stick with an antiquated engine and toolset instead of choosing a next gen engine) as well as a constantly shifting direction can lead to a project that just doesn't hit the mark with the gamer audience. Internal marketing teams are bad at getting the word out and WB needs to instead just pay outside marketing firms to handle their franchises.
The MMOs are now in their last days, even though they were fantastic projects during their heyday, and run on skeleton crews. Most of the new titles, especially mobile, are all just clones of existing games with little to no real innovation. There are a few execs that have lead teams to utter failure that are still working there today, leading new projects. The company management doesn't really seem to care much about the legacy of Turbine and its contribution to the MMO / virtual world space. Many, many layoffs over the past few years leave a general feeling of poor morale and failure."
"Mobile games are boring. Turbine has lost a lot of extremely talented people, partially due to incompetence on the director level. Problems seem to persist far longer than they should at any given point, especially when they are problems that effect the direct operations of the games themselves."
"The biggest problem is the bloated number of management types who have climbed the ranks simply through longevity. As the saying goes, (pardon for it not being very PC) "Too many chiefs, not enough indians."
While the overall mindset of the company is shifting toward progress, there are still close-minded, "old school" employees that feel all too complacent going about their lives at Turbine doing the same thing they have been for the past 20 years of the company's existance.
The theme of the past 4 years seems to be, "too little too late" as they've missed the bar on almost every project or release in that time frame."
"- Frequent layoffs, I survived though about 6 rounds before finally getting the axe. There have been 3 rounds in the past year, from 2014-2015 as they restructure to mobile development.
- Miscommunication between departments, 2 projects run by a husband / wife team, possible conflict of interests.
- Lead on one team dating subordinate, deemed 'not a problem' by HR.
- HR has extremely high turnover rate.
- Some incompetence at the VP level, but they were laid off at the same time as myself.
- Paid significantly less if moved up from QA, opposed to someone with a previous position on the west coast."
"There was just a lot of politics (more than the norm), even for someone who didn't want to be involved in it. A lot of shaming and blaming has been happening for even the smallest things, lots of talking behind backs, rather than just addressing and fixing issues - a culture inherited from certain managers. It creates an unpleasant and toxic environment that feeds itself, and doesn't inspire confidence or respect. Although these complaints have been heard, it never seemed like anyone listened. The upper management seems pretty tight-knit, so critique of their leadership doesn't have any real effect. As you can see from the clearly padded reviews below this, there's an obvious urge to cover up and gloss over those kinds of problems, and instead blaming the lower-level employees for being uneasy. This kind of stuff is why people keep leaving Turbine.
The games themselves, while exciting IPs, are almost quite literally carbon copies. That's a mix of a couple problems. One is because the goal, frankly, is to make money, which is understandable because Turbine needs to prove itself in that space and get some footing. Though I'd argue that skinning other people's games doesn't do much to push the company forward, nor inspire confidence in the new direction of the company. The other is lack of ability to innovate. It's not because the designers have no imagination or anything, they're great, it's because producers, EPs, marketing, directors and execs all have their hands in the pie to the point where you just have to start over and copy something that worked for someone else. The focus should be on making players happy, not making money and pleasing execs - because the former will result in the latter when it's done right."