Flav wrote on May 24
th, 2016 at 12:12pm:
Probably also going back to Pre-MoTU, Pre-Enhancement Crash, Pre-Shadowfail, Ghostbaning of Loot....
Maybe keeping destinies and all the content added since then. ( it would be a lot of work to adapt it to old system )
This is actually far and away harder than it sounds. Rolling the game back to pre-MotU would be possible(assuming someone has that version of the game and patches lying around), but no way to add the content created since then. MAYBE the turbine devs could do it with a lot of work and complete access to the game source code, but it'd be impossible as a private server mod
Ok, almost impossible.
Flav wrote on May 24
th, 2016 at 12:12pm:
Seal-Scroll-Shard everywhere, with a 1 for 5 exchange NPC for all the stuff ( still by pack though ).
Easy - drop rates are all just a field on a table, changing the drop rate for the Shard of the Sword of Shadow, for instance, is as simple as finding the value in the database and changing it from the current 0 to whatever you want, like say any number greater than 0. (Yes, I know the eSoS shard does drop, I've seen it, I'm being facitious, there's no reason to correct me).
Adding shard/seal/scroll mechanics to other items actually wouldn't be very hard either. Creating items using new visual effects is a PTA, but making a "new" item based on an existing model, especially if it's going to do the same thing, is actually really really easy.
It'd just be a matter of changing the drop rate on the finished item to 0 and creating a shard/seal/scroll in the loot table. Adding the "trade these 4 items for this item" section to the Stone of Change would also be pretty simple. The hardest part would probably be getting the new scrolls to drop the way the old ones do, but even if that's too difficult it'd just be a matter of tossing them in chests - not a huge problem.
Your 5-1 exchange might take a bit of macgyvering, but even that's pretty doable. You just need an NP or device that accepts them and the rest can be scripted. It's all plausible.
Flav wrote on May 24
th, 2016 at 12:12pm:
Keep BTCoA for some specific item, the rest BTA or BTCoE... or even better unbound.
And who cares about duping... if we had a Vault Server it wouldn't be to make money out of it, it would be just for the fun...
Binding statuses are dealer's choice, I don't care too much one way or the other

But duping, well, it's not so much and issue of "money" as it is an issue of keeping people playing. If everyone only ever had to run a quest once for a specific ingredient or item, I think we'd pretty quickly see the server turn into an empty ghost town.
I like my idea of periodically toggling it. That way, finding and using exploits becomes a part of the game, but are not so prevalent that in time every single person knows they exist.
A mush harder, but also much more fun, element to add might even be if you could find a way to make the exsploits work for some people and not others, and have that change on a fairly random basis. So maybe today they work for me and not you, then tomorrow they work for you and no one else on the server, and so on.