Vendui wrote on Dec 14
th, 2017 at 3:01am:
And gear update? too lazy to dig through the 5 pages to see if it was updated or not.
And, would 2 rogue break the 50k burst? 12 monk/6 ranger/2 rogue, specifically for trapping next life, since I havnt run into one yet this life, and trap xp bonus is actually pretty decent

Doesnt seem to have anything of value in the 13/14 monk levels, BaB goes up by 1, but with Tensers full time, thats negligible.
I'm not sure what they changed on the items as I haven't seen them since lama. But this is what I got;
Silent Avenger Set:
When 3 pieces are equipped:
You gain a 15% Artifact Bonus to Doublestrike and Doubleshot.
You gain +3 Sneak Attack Dice.
You gain +25% Artifact bonus to Fortification Bypass.
You gain +10% Artifact bonus to Damage vs. Helpless Opponents.
Patience Through Peril Raid Clothing
Deathblock
Ghostly
Physical Sheltering +52
Profane Well Rounded +2
Blue Augment Slot
Green Augment Slot
Shadowhail Cloak
Hide ++22
Move Silently +22
Deception +16
Ghostly
Green Augment Slot
Braided Cutcord
Quality Dodge +4%
Blurry
Dex 19
Q Dex 4
Green Augment Slot
Adherent of the Mists Set:
When 5 pieces are equipped:
You gain a ++20 Profane Bonus to Physical Resistance Rating.
You gain a +20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
You gain a +10 Profane Bonus to Melee and Ranged Power.
You gain a +20 Profane Bonus to Universal Spell Power.
Bracers of the Fallen Hero
Strength +19
Insightful Constitution +9
Stunning +22
Quality Physical Sheltering +12
Green Augment Slot
Crumbling Gloves
Insightful Dexterity ++9
Quality Intelligence +4
Shatter +22
Insightful Physical Sheltering +24
Blue Augment Slot
Van Richten's Spectacles Raid
Dexterity +20
Reflex +16
Doubleshot +12
Magical Sheltering +52
Blue Augment Slot
Green Augment Slot
Perfect Pinnacle
Reinforced Fists +0.5(W)/+1(W) To Unarmed
Deadly +5/+Legendary
Stunning +6/+Legendary
Soul of the Elements While you are centered, this item grants you a bonus depending on your current monk stance
Air: Your attacks do an additional 3d6 Electric damage per hit and also cause your target to bleed for 1d8 damage per hit.
Earth: You gain a +10 Insight bonus to Armor Calss and Reflex Saves.
Fire: Your attacks have a chance of blinding your target and causing a fear effect.
Water: Your attacks have a chance to knock your target down.
Yellow Augment Slot
Echo of Ravenkind Raid
Eternal Holy Burst While you are wearing this item, your melee, ranged, and unarmed attacks gain the Holy Burst ability. (This weapon is holy. The weapon deals an additional 1 to 6 good damage each hit. In addition, critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.)
True Seeing
Constitution +20
Improved Deception
Yellow Augment Slot
Green Augment Slot
Ring #2
Legendary Ring of Prowess
Deadly +14 Deadly +14: +14 Competence bonus to weapon damage.
Accuracy 28
Melee Power +8
Ranged Power +8
Green Augment Slot
Helm
Executioner
Insightful Deception +7Insightful Deception +7: +7 Insight bonus to hit, +11 damage for sneak attacks.
Relentless Fury
Seeker 17
Quality Combat Mastery +4
Green Augment Slot
Neck
Slavers
Wis 17
Resistance 14
Tendon Slice 14
Q Wis 4
Boots
CC
Dodge 15
Parry 7
Ins Seeker 7
Offhand
KtA lgs 15/7 int stick for swap.
Affirmation devo/hamp/hamp.
And for sentience Carpone has :
Carpone wrote on Dec 9
th, 2017 at 9:19am:
Filigree:
Manticore: +5 ranged power
Zephyr: +2 doubleshot/+2 ranged power
Long Shadow: +1 DEX/+2 PRR
Long Shadow: +5 ranged power
Beast Mantle: +5 ranged power
Deadly Rain: +5 ranged power
Deadly Rain: +1 DEX/+2 PRR
Set Bonus:
Long Shadow 2pc: +5 ranged power
Deadly Rain 2pc: +5 ranged power
Total:
+32 ranged power
+2 DEX
+2 Doubleshot
+4 PRR