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Very Hot Topic (More than 75 Replies) Cannith Crafting - Part Deux (Read 22985 times)
Asheras
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Re: Cannith Crafting - Part Deux
Reply #25 - Jul 7th, 2016 at 8:24am
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Although the weapon properties that are RLG only would be nice to have (vorpal/paralyzing/smiting/etc), I only use crafting for accessory slots beyond level 10, so I don't really care about them being RLG only.  Besides a caster stick, I can't remember the last time I used a non Green Steel/Named/TF crafted/LGS weapon past level 11. 

The level 425 stuff, i think, will be craftable, but with a failure chance.

I'm not a fan of the missing FF/UA, but as others have said, I think they are returning to CC list.

Also not a huge fan of more collectibles in the game. 

I am curious to see if they can get a more efficient mass deconstruction feature available now that they are going to a single school of essences and a single remover.  With no choices to make, it should make it easy to automate the process.
  
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Re: Cannith Crafting - Part Deux
Reply #26 - Jul 7th, 2016 at 9:22am
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Asheras wrote on Jul 7th, 2016 at 8:24am:
I only use a caster stick...level 425 stuff...not a huge fan... I am curious to see if they can get a more efficient ass destruction feature...with no choices to make, it should make it easy to automate the process...
Cry



LOL !!  Cheesy We know, Faggot,  haha  Smiley

  

[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #27 - Jul 7th, 2016 at 11:23am
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Asheras wrote on Jul 7th, 2016 at 8:24am:
I am curious to see if they can get a more efficient mass deconstruction feature available now that they are going to a single school of essences and a single remover. 

With no choices to make, it should make it easy to automate the process.

They CAN implement mass deconstruction efficiently, but choose to not do so.


Making anything easy to automate the process has never ever been a design goal.  The design goal is always "hur hur dur My NEW SYSTEM is BEST New System!!! hur dur hur".

Requiring removal widgets to be purchased with plat from the vendor that is in the same room as the deconstruction machine is shameless self aggrandizement - "see how awesome my new system is!  You have to buy stuff from a vendor and everything!". 

Make deconstruction machine a coin-op and just deplete plat directly.  The trip to the vendor to buy several thousand of each yellow/green ingredient that is rarely repeated adds absolutely no fucking value to the experience.

Maintaining the illusion of immersion through the non-illusion of tedium is already so overwhelmingly achieved by the forced waiting for needlessly long animations to complete that "making sure you have enough green or yellow thingies to deconstruct" is unnoticed noise.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Cannith Crafting - Part Deux
Reply #28 - Jul 7th, 2016 at 12:32pm
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OldCoaly wrote on Jul 7th, 2016 at 11:23am:
They CAN implement mass deconstruction efficiently, but choose to not do so.


I've not heard a definitive on whether they will get a mass decon into the process or not.  I agree with you on the track record.
  
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Re: Cannith Crafting - Part Deux
Reply #29 - Jul 7th, 2016 at 1:44pm
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[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #30 - Jul 8th, 2016 at 5:38am
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They do seem to have a knack of making in-game systems as unpleasant as can be, and this reads like another one. Another disappointment. Also, those of us that didn't cheat and levelled in the early days - fuck you, petty devs. Invalidate real work due to cheats, also form for you.

I'm glad some of you still have fun with the game because outside of occasionally running old content for sentimental reasons, I haven't seen anything worth doing in a long time.
  
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Re: Cannith Crafting - Part Deux
Reply #31 - Jul 8th, 2016 at 6:00pm
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kum-gulp wrote on Jul 8th, 2016 at 5:38am:
I haven't seen anything worth doing in a long time.

Then you shouldn't have married her.
  

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Re: Cannith Crafting - Part Deux
Reply #32 - Jul 8th, 2016 at 8:27pm
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Heh! I'm punching well above my weight so it's the opposite.
  
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Re: Cannith Crafting - Part Deux
Reply #33 - Jul 8th, 2016 at 10:35pm
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No, dude. It's still wrong to marry your mom.
  

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Re: Cannith Crafting - Part Deux
Reply #34 - Jul 9th, 2016 at 9:02am
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But she said I was the handsomest boy in school.
  
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Re: Cannith Crafting - Part Deux
Reply #35 - Jul 9th, 2016 at 1:13pm
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Aren't you home-schooled?
  

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Re: Cannith Crafting - Part Deux
Reply #36 - Jul 9th, 2016 at 1:50pm
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Revaulting wrote on Jul 9th, 2016 at 1:13pm:
Aren't you home-schooled?

Best Sex Ed Ever.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Cannith Crafting - Part Deux
Reply #37 - Jul 12th, 2016 at 12:25pm
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OldCoaly wrote on Jul 9th, 2016 at 1:50pm:
Best Sex Ed Ever.



My you got purdy lips.
  

Fuck Off, That is all
Strakeln wrote on Feb 10th, 2016 at 9:17pm:
WC can do whatever he wants.


[] wrote on Feb 6th, 2017 at 11:26pm:
Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
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Re: Cannith Crafting - Part Deux
Reply #38 - Jul 13th, 2016 at 5:54pm
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Frank wrote on Jul 7th, 2016 at 12:18am:
This little bit is quite fucked up.  With the current CC system you can make plenty of items w/o needing any collectables.  Requiring them for all recipes is going to suck long and hard.  Creating even more collectables than the 400+ that already exist in the game is a stupid plan.  And making these new collecables drop in high level dungeons is a huge 'fuck you' to players who enjoy playing in Heroics or who don't spent a lot of time at cap.


So...you didn't dupe the red bag?
  

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Re: Cannith Crafting - Part Deux
Reply #39 - Jul 13th, 2016 at 9:10pm
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5 Foot Step wrote on Jul 13th, 2016 at 5:54pm:
So...you didn't dupe the red bag?


You are operating under the assumption you will still need those old collectables for CC.  They will probably be removed from the game 2 updates before Turbine realizes they are also used for turn ins at collectors.
  

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Re: Cannith Crafting - Part Deux
Reply #40 - Jul 14th, 2016 at 1:20pm
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So is the gear disjunction feature going away?
  

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Re: Cannith Crafting - Part Deux
Reply #41 - Jul 14th, 2016 at 3:23pm
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5 Foot Step wrote on Jul 14th, 2016 at 1:20pm:
So is the gear disjunction crafting feature going away?

ftfy.

It's Turbine.  They are a textbook example of "hope for the best, expect the worst".  They have half-assed every update to existing systems and implementation of new systems the past few years.  They rush out incomplete systems and lack enough professional pride to go back and fix them after the fact.  Their corporate motto regarding updates should be "Thank you, drive through".

LGS
What we wanted:  epic level versions of the heroic gs options
What we got:  stat bonuses only on weapons, damage shields (as if you want to get hit by LE mobs and as if the paltry amount of dmg from the shields will make one bit of difference...), +resists and set bonuses that you to craft multiple items with marginal benefits just to make the set.

U29 RNG Loot
What we wanted:  level-appropriate benefits that scaled usefully into epic levels and logical combinations of effects.
What we got:  9 bazillion useless iterations of dwarven axes (abjuration focus of rat slaying anyone?) for every one sensible combination.  The majority of the items have a caster oriented effect combined with a melee centric one, making them effectively worthless.  Not last and not least, items with +0 bonuses.

Gnomes
What we wanted:  a wisdom based race
What we got:  Intelligence based race with a focus on illusions for the whopping two offensive illusion spells in the whole gd game...

The list goes on and on.  I hope the Cannith Crafting update gives us useful crafting options.  I expect we will get a system that requires such an enormous time and resource sink that it renders it essentially useless.


« Last Edit: Jul 14th, 2016 at 4:28pm by Digimonk »  
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Re: Cannith Crafting - Part Deux
Reply #42 - Jul 14th, 2016 at 11:19pm
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5 Foot Step wrote on Jul 13th, 2016 at 5:54pm:
So...you didn't dupe the red bag?

No.  I've never duped anything.  The only dupe bug I'm even aware of while I've been playing is the LGS one, and I missed out.  But for LGS it's not the mats that are hard to get, it's the 5k runes for depoisoning, and afaik they weren't even a part of that dupe bug.

And, this:
Digimonk wrote on Jul 14th, 2016 at 3:23pm:
I hope the Cannith Crafting update gives us useful crafting options.  I expect we will get a system that requires such an enormous time and resource sink that it renders it essentially useless.


« Last Edit: Jul 14th, 2016 at 11:23pm by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #43 - Jul 15th, 2016 at 11:32am
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Frank wrote on Jul 14th, 2016 at 11:19pm:
No.  I've never duped anything.  The only dupe bug I'm even aware of while I've been playing is the LGS one, and I missed out.  But for LGS it's not the mats that are hard to get, it's the 5k runes for depoisoning, and afaik they weren't even a part of that dupe bug.

And, this:



they were 100% part of that bug, if you could get the 5000 to begin with
  
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Re: Cannith Crafting - Part Deux
Reply #44 - Jul 15th, 2016 at 3:49pm
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harharharhar wrote on Jul 15th, 2016 at 11:32am:
they were 100% part of that bug, if you could get the 5000 to begin with

I thought it was something about disconnecting while slotting mats?  That wouldn't seem to be able to include the runes.  But since I missed out I'll freely admit to being clueless on the subject.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #45 - Jul 16th, 2016 at 1:13pm
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The cleansing basically gives you an augment to slot. Silly, I know, but yeah, you could have fun with it like all the other LGS "augments".
  
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Re: Cannith Crafting - Part Deux
Reply #46 - Jul 17th, 2016 at 12:27pm
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A peek into how they wanted things to work, even though they screwed it up and they don't work that way at all:

Quote:
You've likely heard the new random loot system introduced in U29 as containing "scaling effects" what this means, in a "how the sausage is made" kind of way, is as follows:

Previous to U29 each and every thing seen on an item was its own separate effect. Dexterity +2 was an entirely different effect than Dexterity +3. They were relatively simple effects that displayed a static tooltip and applied a specific bonus to the character wearing them. Random loot would pull from a (large) list of effects appropriate for the ML of the item to apply to it when generating it. This system required the dev team to create an entirely new effect every single time a new value of that attribute/stat was desired.

With U29 an entirely new list of effects was created. This list included what we internally refer to as "power" values. Every new item has four power values on it: Prefix Power, Suffix Power, Extra Power, and Extra 2 Power. These power values are simply a number that the other new effects (such as Dexterity) use to determine what value of their bonus they should apply to the character. Now, for instance, Dexterity +2 and Dexterity +3 are the exact same effect (assuming they are in the same slot of the item as there are actually 4 of each effect) but the item they are on have different power values. Random loot now applies power values from the range allowed by the items ML and then applies a single prefix slot effect, a single suffix slot effect, and possibly a single extra slot effect from a much smaller list. This stops the dev team from needing to constantly be making entirely new effects when making new loot. Instead they can simply set the power values they want before applying the effects they want while knowing that it will scale appropriately.

Does this all make sense?


But it seems that guard effects and weapon damage effects don't scale (and of course weapon damage effects don't break DR), and just do 1d6 regardless of how many d6 the tooltip says they do.  And then of course there are the effects that simply do not scale, such as shattermantle, feeding, vorpal, etc.  Who knows how they managed to code those in this 'power value' system they dreamed up.

As described it actually seems like it might have been a decent concept.  It's just a shame that they don't have any decent programmers on staff.
« Last Edit: Jul 17th, 2016 at 12:39pm by Frank »  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #47 - Jul 18th, 2016 at 2:12pm
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Personally I feel the great headache that has been crafting in DDO is exactly what the players deserved.

Back when crafting was just a discussed idea many of the vocal manager sponge playing barbie dolls got very up in arms at the thought of having to play a caster of some kind to craft magic items and even though haggle bards where pretty sop for many of the same players the idea of fitting in crafting feats was somehow deemed unfair even though that is what defines and is a major reason for the bonus feats wizards get in PnP. Had they used that system and the rules that govern it from PNP may well have never seen much of the Monty haul loot we now have. Crafter's would of been the go to for custom tools for other players and even created an in game economy.

Had they coupled it with player or even proper guild housing  we could of seen player run shops etc.

It really all did start with those who wanted to only play pure warrior types but also have access to the best and most personalized loot that got us to where we are today.

GS as popular as it was was also the original Monty haul loot so powerful that thanks to one of the exploits from that era that pet people get all the gear and cleansers needed that by the time the era of stagnant nothingness ended the first major power chasm was already to wide to fix. Partly this can still be seen if one for example uses older gimpy weapons and makes a toon that doesn't spend any ap you can actually see how around lvl 12 the content becomes much harder simply because devs where creating it with the idea that players would be fully kitted I. GS raid gear

This lead to the frequent complaints about trouble playing normal dungeons and hitting a stone wall if one didn't want to go grind the GS gear out which once the content was flowing again no one but raiders wanted to do. Really raid gear never should of been a thing in a DnD based game. As its ski. To artifacts and which are not ever meant to be player gear but plot device a more akin to things like the holy sword found in relic of the sovrein host or the axe at the end of VON part one.

The cost for the best person all gear should of been the time and challenge of playing a crafting caster who sacrificed raw build power and personal xp to make exactly what they PR another wanted which is just another way to foster diverse characters and social interaction and in game contacts outside of players being buff bots healers and trap monkey's.

Imagine if we hadn't had unlimited pot and scroll vendors. If the wizard who had found and learned a rare spell then became famous as the only one who could scribe a scroll to spread that spell among the community.

I don't know if it would for certain be a better game now with all that but it would for damn sure not involve needing stupid fucking amounts of collectables to tax our storage space to such ridiculous levels.
  
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Re: Cannith Crafting - Part Deux
Reply #48 - Jul 18th, 2016 at 4:40pm
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karavek wrote on Jul 18th, 2016 at 2:12pm:
Personally I feel the great headache that has been crafting in DDO is exactly what the players deserved.

Your post is a huge mishmash of "how it is in PnP," (Wizard bonus feats and magic item crafting) "how it should be in PnP" (how artifacts 'are intended' to be used), and complaints about a long and storied history of power creep that has existed throughout this game's lifespan.  Bitching about GS is about 5 years past the point where it even matters.

DDO is not PnP.  Cannith Crafting is not the PnP magic item crafting system, where the crafter has to spend XP to create an item.  Well, ok, the time spent at the Cannith Crafting station can legitimately be said to be an XP tax, since in the amount of time spent on leveling your CC skills you could easily level your character many levels past someone who does invest their time into CC.

But I'm still not sure that I'm understanding your point.  If you have one.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #49 - Jul 18th, 2016 at 6:59pm
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What an interesting mix of potato and word salad.
  

Silence is golden, but I only get silver rolls.
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