5 Foot Step wrote on Jul 14
th, 2016 at 1:20pm:
So is the gear disjunction crafting feature going away?
ftfy.
It's Turbine. They are a textbook example of "hope for the best, expect the worst". They have half-assed every update to existing systems and implementation of new systems the past few years. They rush out incomplete systems and lack enough professional pride to go back and fix them after the fact. Their corporate motto regarding updates should be "Thank you, drive through".
LGSWhat we wanted: epic level versions of the heroic gs options
What we got: stat bonuses only on weapons, damage shields (as if you want to get hit by LE mobs and as if the paltry amount of dmg from the shields will make one bit of difference...), +resists and set bonuses that you to craft multiple items with marginal benefits just to make the set.
U29 RNG LootWhat we wanted: level-appropriate benefits that scaled usefully into epic levels and logical combinations of effects.
What we got: 9 bazillion useless iterations of dwarven axes (abjuration focus of rat slaying anyone?) for every one sensible combination. The majority of the items have a caster oriented effect combined with a melee centric one, making them effectively worthless. Not last and not least, items with +0 bonuses.
GnomesWhat we wanted: a wisdom based race
What we got: Intelligence based race with a focus on illusions for the whopping two offensive illusion spells in the whole gd game...
The list goes on and on. I hope the Cannith Crafting update gives us useful crafting options. I expect we will get a system that requires such an enormous time and resource sink that it renders it essentially useless.