Digimonk wrote on Aug 29
th, 2017 at 2:59pm:
While there's nothing wrong with this approach, I would respectfully submit that if you're going "unconcious" that much on a paladin, there might be better ways.
Not sure how much of it's listed here, but I'm running an evasion solo build, you have to keep that in mind. It's 18 pal with a two level splash of rogue, so I'm losing a lot of power right out of the gate to be more balanced in other aspects. The goal is for self-healing (because hires are even less reliable now than they were a few years ago) and to be able to handle (or at least not be hindered by) traps.
I ran close to 200 quests this life (did a bit of favor running this time around) and I doubt if I grouped even 20 times. Yeah, the light build doesn't do armor and defense as well as a pure build or a group build, but it can do a whole, whole lot more than a regular pal.
So coming close to death a dozen times out of a good 170 solo quests really isn't bad at all considering everything else the build can do.
Digimonk wrote on Aug 29
th, 2017 at 2:59pm:
It's been a while since I did paladin lives, but when I did, that was by far the most durable, hardest-to-kill class/build I've run.
How long ago are we talking about here? I did the evasion pal about 3 years ago and found it just shy of OP...for like the first 15 levels. It was impressive as hell even in a group. With all the changes to the class and the game...it was ok this time. Solid for soloing but not nearly as impressive as it used to be. And even 3 years ago the class wasn't powerful enough to handle the OP mobs in evening star solo.
Digimonk wrote on Aug 29
th, 2017 at 2:59pm:
Even in high skull reapers, the best melee DPS build I've seen is a Paladin/Ranger mix. It's durable as hell and brings DPS in truckloads.
Personally haven't seen it. I rezed the 3 or 4 pals I did run with this life. They died where I didn't. I could tell they had (slightly) better DPS than I did, but that's all they had going for them. I could kill as well as they did, they just did it slightly faster. They couldn't handle mobs on their own as well as my build (gear playing as much into that as anything. I know how to gear a light build).
Any suggestions on how to squeeze more DPS out of it though, I'm all ears. The DPS wasn't horrible...but it sure wasn't barb DPS, you know what I mean? Outside of traps (which I can get with a splash of rogue), the only difference between playing a pal and a barb was it felt like I was giving up half the offensive power just to be able to self-heal. I loved the self healing, but if the power is there, I haven't found it.