Daggertooth wrote on Feb 22
nd, 2016 at 9:04am:
the game has nothing to do with numbers.
Daggertooth wrote on Feb 22
nd, 2016 at 11:03am:
What it does is computes
Daggertooth wrote on Feb 22
nd, 2016 at 11:03am:
what I believe was (and possibly still is) something to the effect of a 25%/50%/75%/100% system.
Daggertooth wrote on Feb 22
nd, 2016 at 11:03am:
I am guessing
Daggertooth wrote on Feb 22
nd, 2016 at 11:03am:
probably a 16 point system
Daggertooth wrote on Feb 22
nd, 2016 at 11:03am:
Willing to bet dollars to donuts that they have probably taken that system (most likely on a 16 point range now) and then composited it with blur /ghostly, dodge etc.
Daggertooth wrote on Feb 22
nd, 2016 at 11:46am:
In the background things are most likely calculated quite differently
Daggertooth wrote on Feb 22
nd, 2016 at 11:46am:
once this is calculated, it is most likely weighted
Daggertooth wrote on Feb 22
nd, 2016 at 12:28pm:
I am still willing to bet that trash follows a much simpler rule
Daggertooth wrote on Feb 23
rd, 2016 at 6:09am:
the system takes a rough composite of your character and then breaks it down
Daggertooth wrote on Feb 23
rd, 2016 at 6:09am:
the system asks a few simple questions before creating a simple hit/defense matrix for your character
Daggertooth wrote on Feb 23
rd, 2016 at 6:09am:
concerning trash mobs there are only 4 classes that you fall into as to whether you are getting hit or not. It is probably more complex with ongoing fights with raid bosses, but with trash I can tell you it is a much much simpler system than you think it is and it is nothing like what you think you know.
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
When you enter a dungeon, it takes a snapshot of your character and then places you somewhere along a pre-designed curve that is based on the level of the dungeon and the difficulty
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
its most likely more like a 4 or 6 tier system that is based on your calculated 'caster rating'
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
I am guessing
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
There is most likely
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
what I am saying is that they are most likely coming up with a different formula and weighing
Daggertooth wrote on Feb 23
rd, 2016 at 10:34am:
they are most likely looking at whether you
Daggertooth wrote on Feb 23
rd, 2016 at 1:54pm:
Here's simple proof that your wrong. Stuff will not land if you fall under the range.
Daggertooth wrote on Feb 23
rd, 2016 at 2:09pm:
Rather than bow to my acquiescence and shown proper respect, the false perception of others having seen your same character going through a few lives actually began to have an effect on you and alter *your* own perceptions of yourself. Rather than see yourself as the small insignificant peon that you are, the distorted lense that you have created by TR'ing now makes you actually believe that you can compare yourself to me.
The result is the ridiculous shit you are seeing here, ie.. you yammering on about combat logs and reverse engineering
I am confused. You state the game has nothing to do with numbers - then yet you state that everything is "calculated". Your factual proof is "most likely" and "I'm guessing" Your proof is in fact no proof at all.
Please, when you throw up an argument - use some logic, actual EVIDENCE and not your 10 year credential as your measuring stick.
Thank you for playing the game.