5 Foot Step wrote on Jul 28
th, 2016 at 2:16pm:
The main problem with Psion is that there is no interesting design space left for it. The biggest difference was always that psionics ran on spell points instead of spells per day. Since DDO already went that route a psion would just be a wizard with 2-3 new trees and a different PL feat. Even the spells are mostly the same just with different names.
This is most definitely true(and explains why I liked my psionist in PnP so much better than my sorc).
So maybe the answer is to re-work the mechanic a little bit? If I recall from PnP, psionists had the ability to vary how much SP they spent(E.G., spend more points, spell does more damage). I'm not saying this would be a synch to impliment, but you could do that in DDO.
They could also mix it up by changing the mechanic, make psionists spell points operate more like a monk's Ki, where you do stuff to generate it then spend it on moves. For added fun, maybe its constantly ticking down?
Going back to that "the more you spend, the more damage it does" mechanic, maybe instead its based on a percentage of how much available psi you have? E.G., this spell does extra damage if your psi bar is 90% charged up.
Again, drawing from Monks, you could make mechanics like the monk ED where you slowly power-up a super-move.
There's a lot of options.
Whether Turdbine has the wherewithall to make it happen is another question entirely. IF they do psions we are probably going to get something more like a warlock, but it's nice to at least dream.