nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Yes. And this is why I said what I did. It wasn't a personal attack, even though you apparently took it as such. Like I said, people's minds work differently. Your mind is clearly not good at memorization and organizing information (without writing things down or using some kind of infographic). There's no shame in it.
I know you weren't making a deliberate personal attack - It's just the wording you used wasn't specific and a number of other people have made deliberate personal attacks along those lines.
I just wanted to clarify the issue.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
No matter how bad you are at memorizing and learning, some of these are simply terrible examples. "MotU and Destinies"? Really? I can't see how an expansion pack qualifies as a "system" or constitutes a "tearing apart" of another system. Epic Destinies are a type of system, I suppose, but the destinies themselves are very straight-forward. The confusion lay in the Twist of Fate points/slots. And you've had several years to learn these "systems".
For me Destinies are anything but straightforward!
The amount of stacking of abilities and take this that looks utterly useless because it makes some other thing that also looks utterly useless actually useful.
The number of activated abilities, cooldown timers and stacks {I really hate the Blitz system!}.
And remember that I'm still over multiple characters running through Destinies to build them up {a lot of the time on a Class or Build that doesn't gain much from that Destiny and I don't know the perfect set up for any of them yet!
As for MotU - The Epic System being changed to E/H/N, 5, 8 and now 10 extra levels, A tonne more Feats to learn, Gear that used to be amazing now pretty much useless etc.!
That to me is a "system change" though maybe not the single definition of system that you're thinking of {shall we say a paradigm change in the game itself rather than just a system of the game}.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Champions are a "system" for you? And what system did the addition of champions "tear apart"? How hard is it to learn "Kill the guy with the crown first; kill the spell casters second; kill everything else" as compared to "Kill the spell casters first; kill everything else"?
Actually a lot of the time it's still kill casters first!
The Champs are far more dangerous if that fuckin' caster hits you with a Disco Ball!
What Champs did was up the difficulty of the game! Apart from widening the gap between Normal and Hard - which isn't a problem in Heroics because in the main I can solo Elite but is a problem in Epics because all of my characters when Champs came out were barely capable in EHs as was and Champs set me back!
I've got used to Champs now but they did represent a big change!
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
"rearraging of xp per level" was a big change for you? Really? This threw your world into anarchy? I'm not buying it. All you have to do is look at your character sheet to see how much experience you need to reach the next level. There is no learning involved. It's still "Look at the experience bar and see if it's full" or "Talk to the trainer/Fatespinner to see if you can level up". Yep. TONS of learning involved there!
I wasn't talking about it like that but about the sheer amount of extra xp needed!
Remember that when MotU came out I had exactly one character that had TRd even once! And one more Character at Lvl 20! Both on different Servers!
I didn't have a bunch of Past Lives already earned!
I wasn't ready to blast through a bunch of ERs when cap was 25 either and had only done maybe 5 over 3 characters at cap 28!
I'm not just way behind on TRs anymore, I'm way behind on ERs too!
And the amount of xp required for me to get them now {well 2 million extra per ER is a lot!}.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Do you really think you're special here? Do you really think you're the only one who had characters at various levels when the level cap was raised? Spare me. It's shit like this that makes me want to rip you a new asshole. So far, I'm managing to continue to restrain myself.
Good job there on restraining yourself but think about what you just wrote....
No I don't think I'm the only one - In fact I've said over and over again that I'm not alone in this!
I still see plenty of people in quests with characters objectively weaker than my own and no they aren't all complete newbies who are going to race past me either - Some have been playing at least as long as I have!
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Yes, well, if you would actually take the advice being offered, your characters wouldn't suck as much.
I've taken plenty of advice over the years but when that advice = the character you want to play sucks, play this instead well would you take that advice?
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Completely non-sequitur and is the perfect example of the point I made in the post you quoted. What the fuck does getting more artificer past lives have anything to do with being a rogue mechanic? Here, I'll give you a hint: NOT ONE FUCKING THING. You really need +3 UMD (+1 UMD per artificer past life) on a rogue mechanic? Really? Cause I don't and I have a level 29 rogue mechanic who's had enough UMD for everything important since 16th level - and that rogue has ZERO artificer past lives. (Come to think of it, the only character I have with artificer past lives is my artificer.) You want to know what would actually help a rogue mechanic? Three ranger past lives for +6 ranged damage (bows/crossbows). Three paladin past lives for +15% heal amp. Three monk past lives for +3 damage with every weapon. Maybe even three fighter past lives if you feel you need the +3 to attack and +3 to tactics DC's (stun, trip, etc). Three each of the Iconic races past lives would help (and would help basically every build). Even three barbarian past lives for the +30 hp.
I was playing a X-Bow build so was getting the Arti Lives done early {I did the Druid life with my free +20 Heart to get it out the way}.
I take your point about Ranger, Paladin and Monk {Ftr/Rog Mech shouldn't be too difficult either} and with Arti in the doldrums right now {My 18/2 Arti/Rogue Crafter is fucking atrocious - Lvl 20 and can barely make it through EH VoN 3!} I might leave the other Arti lives on my Rogue Mech for a bit in favour of Ranger {A Repeater Build to work with would be nice?}.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Duddits, past lives aren't that hard to figure out. Go look shit up on the wiki to see what you get for each kind of past life, then think about what you want to do with your character and what you'll face, and then evaluate each past life benefit to see if it actually benefits your character.
I've done that so many times but I do have trouble memorizing stuff and I find I take more in from asking these questions on the forums than from reading the wiki.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
I don't even know what this means. But if you're maxing charisma, YOU'RE DOING IT FUCKING WRONG.
See - This is the sort of advice I'm simply not going to take!
Why shouldn't I be able to make a Turn Specced Cleric? I know full well the Devs messed up Turning but if I can make a Full Cha Cleric that can cope up to Lvl 16 as bad as I am surely you could make one that could cope at Lvl 30!
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Really? You're never going to do any quests on that character that aren't filled with undead? Then why did you do Fleshmaker's Laboratory? There are almost no undead in there. And you realize Inferno of the Damned is only half undead (at best), right?
I do Fleshmakers and Inferno for the simple reason that putting up an LFM for Orchard E-BB gets more joiners than putting up an LFM for Vol+GoP Only! {and of course it means I only have to do Vol+GoP once - I don't like repeating quests}.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
Probably because your cleric has the melee ability of a wet noodle.
I don't dispute this!
For me a Cleric = Sword+Board - If I wanted to play a Barbarian I'd play a Barbarian, If I wanted to play a Monk I'd play a Monk! {I have multiple Barbarians and Monks just as I have multiple Clerics!}.
I've said over and over again that I'm not capable of EEs and not looking to run EEs any time soon - I'm not getting in your way in your EE runs or causing you any problems!
I know full well where I am and have even given up on my EE Sagas despite still needing another 18 million+ renown to get my Guild to Lvl 150!
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
You know, when you're looking at predictable trap deaths like that, you pop a hireling that can cast Raise Dead, Resurrection, or True Resurrection, then park them at a safe place within running distance from where you expect to die, and put them on passive. Next, you go get yourself killed, run back and have the hireling cast raise on you, then run to the other side of the trap before taking the raise. Even you should know how to do this by now.
It's still annoying having to die and lose 10% xp in Vol and cargo hold buffs right at the start of the chain!
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
If your fighter/monk can hardly kill anything, then you've royally fucked up your build.
He can kill stuff fine - It just takes forever! And if he gets 3 or more mobs on him in EE he's going to die first!
This is one of only two characters I have at this time who is actually on the cusp of being EE capable.
nowAvaultie wrote on May 26
th, 2016 at 7:12am:
And if EIN is about the only thing you have in your bag that can kill things, you're a worse player than I thought.
It's the only AOE!
Not the only THING!
What other AoEs could I have as a Wraps Monk {No I'm not counting Whirlwind Attack which he does have}.